eidt > preference
interface>Resolution Scale : check / line-width : 패널간 간격
theme > presets : 화면모드
keyup(단축키) = R+click -.> Ctrl+A > assign tool
file > defaults > save startup file : 사용자설정 / load factory setting : 디폴트 설정
viewport > display > gizmosize
add-on > bool tool : 개체결합(합, 차, 교집합) / align tool / archimesh 추가
system > memory & libraries > undo setps 설정
file paths > assset libraries(*)
펼침버튼(삼선)
"~" : context menu
"z" , "Shift+z" , "Alt+z" : wireframe과 반투명
"T" : 왼쪽 툴바, "N" : 우측 사이드 메뉴
"Ctrl+space", "Ctrl+Alt+Space" : 패널확장과 full screen
Ctrl+Alt+Q : 화면 4분할
viewports overlays > scale 1.000(* 1=1,000) / 3D cursor / Face Orientation / Statistics
"Shift + Alt + Z" : viewport overlays off(축과 그리드 감추기)
"Shift+R-click" : 3D Cursor 지정 , "Shift+S" : cursro to selected , "Shift+C" : 3D corsor 원위치( cursor to world origin )
"W" : selection tool , "S" : scale , "R" : rotation
Scence Properties > Unit : unit system(metric, lighten, time, ratation, mass, temperature)
"Shit+A" : new create
"." , "Shift+C" : 3D Cursor 원점 또는 전체화면
Object Mode & Edit Mode 전화 : "Tab" > "1" : vertex, "2":edge, "3":face, "L":body
"G" + "x", "Y", "Z" : 개체 축 이동(* Wheel click)
"Shift+D" : duplicate
Outliner > Restiction type
"H" <--> "Alt + H"
(mapping)Eidt Mode > Face -> Material properties > surface > base color > image texture > open(*add bookmard) -> "z" -> material pre*** -> Editor type > shader edition -> add<inpu -> texture coordinate -> add>vector > mapping -> uv-vector(; scale) : vector-vetor
snapping(Object Mode) = "Shift+Tab"
- snapping > Grid / PtoP / Face
- snap to > Increment(absolute grid snap), vertex, face ***
Tip. shift+d & snapping
(texturing)Material Properites > brower material to be linked ; active material index ( specular, roughness, IOR, etc...)
(unwrap) UV
"Ctrl+J" : join <--> "Ctrl+P" : seperate