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블랜더 단축키 tip 정리

생각 나무 2023. 9. 24. 07:28

eidt > preference

  interface>Resolution Scale : check / line-width : 패널간 간격

  theme > presets : 화면모드

  keyup(단축키) = R+click -.> Ctrl+A > assign tool

file > defaults > save startup file : 사용자설정 / load factory setting : 디폴트 설정

viewport > display > gizmosize

add-on > bool tool : 개체결합(합, 차, 교집합) / align tool / archimesh 추가

system > memory & libraries > undo setps 설정

file paths > assset libraries(*)

펼침버튼(삼선) 

"~" : context menu 

"z" , "Shift+z" , "Alt+z" : wireframe과 반투명

"T" : 왼쪽 툴바, "N" : 우측 사이드 메뉴

"Ctrl+space", "Ctrl+Alt+Space" : 패널확장과 full screen

Ctrl+Alt+Q : 화면 4분할

viewports overlays > scale 1.000(* 1=1,000) / 3D cursor / Face Orientation / Statistics

"Shift + Alt + Z" : viewport overlays off(축과 그리드 감추기)

"Shift+R-click" : 3D Cursor 지정 , "Shift+S" : cursro to selected , "Shift+C" : 3D corsor 원위치( cursor to world origin ) 

"W" : selection tool , "S" : scale , "R" : rotation 

Scence Properties > Unit : unit system(metric, lighten, time, ratation, mass, temperature)

"Shit+A" : new create 

"." , "Shift+C" : 3D Cursor 원점 또는 전체화면

Object Mode & Edit Mode 전화 : "Tab" > "1" : vertex, "2":edge, "3":face, "L":body

"G" + "x", "Y", "Z" : 개체 축 이동(* Wheel click)

"Shift+D" : duplicate 

Outliner > Restiction type 

"H" <--> "Alt + H"

(mapping)Eidt Mode > Face -> Material properties > surface > base color > image texture > open(*add bookmard) ->  "z"  ->  material pre*** -> Editor type > shader edition -> add<inpu  -> texture coordinate -> add>vector > mapping  -> uv-vector(; scale) : vector-vetor 

snapping(Object Mode) = "Shift+Tab"

- snapping > Grid / PtoP / Face 

- snap to > Increment(absolute grid snap), vertex, face *** 

Tip. shift+d & snapping 

(texturing)Material Properites > brower material to be linked ; active material index ( specular, roughness, IOR, etc...)

(unwrap) UV

"Ctrl+J" : join <--> "Ctrl+P" : seperate